2017年1月16日星期一

The modifiers change your average experience

The modifiers change your average experience. Completing a larger dungeon will give you a greater percent modifier than a small one. The bonus rooms are basically how many dead ends you reached; places you didn’t actually need to go. The difficulty is a little difficult to explain. When you are soloing, it will always be at 0%. If you are with a partner and chose a dungeon suitable for 2 players, it will be at 5%. So basically, it is just something to force you to go in a group on a harder dungeon. Enough explaining that one… time to move on. The Level Mod modifies your experience based on how many monsters you left alive in the dungeon.

If you didn’t leave any, it will be at 10%. The Complexity modifier penalizes you if you were on anything less than your highest unlocked complexity. The Guide Mode modifier will penalize you if you had guide mode turned on. Guide mode directs you on the shortest possible route to take to finish the dungeon. However, do not use it, it is a waste of experience. The Deaths modifier takes away experience for the amount of time you died in the dungeon. Just to give you an idea of how severe it is, one death will take away 11% of your hard-earned experience.

The total modifier is the sum off all the modifiers. This is what your base experience will be multiplied by. The total experience shows you the final amount of experience you gained. Tokens are earned at 1/10th of osrs gold your experience, always rounded down. Tokens can be spent at the rewards trader back down the path. The tokens are not physical so you will not have anything in your inventory. When you talk to the rewards trader you can see how many you have. It is also possible to guess the amount by taking 10% of your total experience, but because of rounding this will not be exact.

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